Tuesday, 16 October 2012

Title: Collapse

After trying to come up with a name for my final movie, I have decided to name it "COLLAPSE."

The title "collapse" comes from the content of my final movie. A large amount of my movie investigates my model emerging from the water, and then collapsing back in to the water, and i therefore saw it suitable to reflect this in the title.

The title of the work therefore hints as to what may happen in the movie, though does not directly give the content away so the ending still remains a surprise.

Monday, 15 October 2012

100 Word Rationale #2 (reviewed)

After thinking about what I want to show in my final movie, I have decided to construct my final movie using an obvious start, middle and end. The start will be daytime, and show my model emerging from the water. The middle will show a transition from day to night, where the ending will then show my model collapsing back in to the water during the night. In terms of animation, I intend on animating the model itself, along with lights, to make the model emerge and collapse in to the water.

Thursday, 4 October 2012

Video Planning

After playing around a bit, with underwater animation, I have decided to film mainly above water, as it becomes a little bit repetitive and boring following shadows around the entire time.

Instead, I would like to explore the water's surface and my model entering / exiting the water using animation.


START / MIDDLE / END

I would also like to include a day and night section. This will also help to differentiate the areas of the film. (ie: the transition between day and night will mark the middle of my film).

As I plan on having my movie begin with my model emerging from the water, it may be suitable to have my movie finishing with my model entering / falling back in to the water.



This is an image that I captured earlier on in the project, and is what I would like to replicate when finishing my movie. I think that it would be really great to finish my movie with my model falling beneath the waters surface like this.

Wednesday, 26 September 2012

Storyboard: Initial Ideas

S T O R Y B O A R D


As I have decided to go with the "Exploration" approach, I want to work
both under water, and above water. Perhaps looking at how the two different areas compare
in terms of lighting qualities, shadows, and form.
1.

I could begin the movie on the bottom of the ocean, exploring the shadows, 
and interesting lighting that the water casts on the model. Keeping
very low to the ground, I would then like explore the base of the model.

ANIMATION: In terms of animation, I would like to use lights, and animate them. Having different
forms of lighting moving around the ground. I want to do this as it would change the types
of shadows and lighting that I would get. 

I could perhaps begin the movie in blackness, and have just a single light, or glowing object float past the screen. I could then follow this light, where my model would then be revealed. 


2.

As my model lends itself to the idea of travelling through a tunnel, I want to travel upward
through the center of my model, with a view similar to the above. 

ANIMATION: As I am travelling up through the model, I would perhaps like to animate the entire
model itself, perhaps emerging from the water, as I do. moving upward as I do. If done correctly, this could look really amazing as I exit the water's surface.  



3.

I would then exit the water's surface and continue upward through my model out of the water.
I would continue this until I reach the top of my model.

ANIMATION: Once exited the water, I would like to have some separate "wall objects" that would be positioned between the sun and my main model. The purpose of these "wall  objects" would be to 
manipulate the types of shadows, and shaped of shadows that would be cast on to my model. I would like to animate these, and as they move, the shadows would change and evolve in a very interesting way.



4.

Next, I would like to explore the top of my model, looking at the shadows, shapes and 
lighting on this area of the model. This would be similar to the beginning, where the same was done but on the oceans ground. 

ANIMATION: At this point, I would quite like to continue animating the "wall objects" and continue to play with the types of shadows that this can create. In the type of view that I have above. I would also like to try and animate the wooden plank parts of my model. Perhaps trying to have them break up. shatter, move, or something similar. 


POSSIBLE ENDINGS:

  • Have my model sinking back in to the water. 
  • Could have the day turn to night and end in complete darkness
  • Have a single glowing object take me back down in to the water, and then have the glowing object leave further and further in to the distance. 



Monday, 24 September 2012

Animation!


Now that it is time to start learning how to animate, I have decided that my model is too simple, small and uninteresting to animate as it is. I started to play around with repeating the model on top of each other, and came up with this


I think that this is a really interesting viewpoint and has got me starting to think of some different ways that i could animate my model. The really great perspective view that my model now gives has given me the idea of animating the model in a way that would explore these long spaces. Perhaps lights could be used to travel up and down through the spaces. I could also perhaps replicate this model yet again, and have it beneath the water's surface and explore the model in the water, and above. 



SPAWN POINT:

 Below is an image showing the creation of my spawn point.